![]() ![]() R71441 CORE-11393 Desktop icons in VGA modes are invisible R73806 CORE-17248 replacing kernel32.dll with the version from 2k3sp2, we have no start button anymore R73880 CORE-17845 unthemed Start button does not return to default state upon Start->Shutdown, when ShellDimscreen() gets invoked R74433 CORE-16622 print dialog throws an exception (which leads to wrong painting), triggerable via Kompozer R75061 CORE-17433 D3DKMTCreateDCFromMemory() not found when using gdi32.dll from 2k3sp2 Known unfixed regressions in descending order of introductionĠ.4.8-release-176-gabc2151 CORE-17744 Fox Audio Player 0.10.2 can not longer play mp3 file with 22kHz sample rate, WMM audio output (chosen as the lesser evil))Ġ.4.8-dev-153-g3e1a541 CORE-16465 Unreal Tournament crashes with VMware ICD Driver when switching into fullscreenĠ.4.7-dev-414-g9048599 r75944 CORE-13952 Flash player online setup Winesync 2.16 regression 3 regressions already hidden by last-second-commits for this release.2 known unfixed regressions in descending order of introduction.That's about it! I'm probably forgetting something, so I'll update this once I remember it. (Actually, that pack is the same as mine, barring that the cells in his were wired in series while mine were wired in parallel.) His actually wouldn't work with the 5v regulator bypassed, so he had to use a 7.4v 2 cell Li-ion pack. (Funnily enough, though, his second Pi portable used a PiTFT to avoid the problems of using the composite out.) I actually had the opportunity to visit him, and he noted that the screen I ordered actually had a different driver board than his. ![]() ![]() He actually tipped me off on the 3.5 inch car backup LCD-a cheaper and higher-performance alternative to the PiTFT. This was inspired by Ben Heckendorn's unit in multiple ways. Ports include USB (for uploading ROMs), HDMI, and 3.5mm headphone/composite. There are no speakers in the unit due to space concerns as well as the problem of switching between speaker and headphone output. All of the 3D files started as 2D sketches in Inkscape, which were then exported to OpenSCAD and extruded. The buttons were printed as a separate insert. The front and back halves are each about 5x7 inches. The case is a 3D-printed model made on a friend's MakerBot Replicator 2, printed in PLA. A fourth piece acts like the analog stick PCB minus the analog stick-it serves only to make the right-hand trigger function. A tact switch is mounted to the back of this piece to provide trigger functionality. A third piece, mounted to the back of the unit, houses the analog stick. ![]() Two pieces on the front of the case house tact switches to control the D-pad, face buttons, C buttons (for N64), start/select buttons, and volume controls. Power from there is routed to the Pi, which distributes it to the screen and controls.Ĭontrols are mounted on 4 pieces of perfboard. Power is handled by a Adafruit PowerBoost 500c, which charges a 3.7v Li-ion/Li-Po battery and boosts its output to 5v. Insulate the driver board with electrical tape, hot-glue it to the back of the display, and Bob's your uncle! Just be careful not to rip the flat-flex connector. These are quite easy to take apart and modify (and you get free connectors!) However, I needed to add a wire to bypass the internal 5v regulator and a decoupling capacitor to smooth out the power supply and help it lock to the composite video signal. The screen is a 3.5 inch car backup LCD off of Amazon/eBay/random Chinese sources. I could just use the Pi's GPIO, but this allows me to add analog thumbsticks for N64 games. This allows me to solder it to the Pi without having to solder to the pads of the microUSB connector or actually insert a connector in the unit. The controls are handled by a Teensy LC, which has the benefit of USB pads on its backside. The Pi's GPIO header, Ethernet jack, and USB ports are removed to save space a single USB port is glued on to provide connectivity without sacrificing height. The software is a snap with the RetroPie distribution (apt-get updated and upgraded, of course). This allows for faster (though still not lag-free) N64 emulation. The unit is based around the new Raspberry Pi 2, model B. UPDATE: Finally, I bothered to publish the presentation video! Enjoy! ![]()
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