Steam does have the Non Steam Game feature but I'm not sure how well/if that really works with games that come from different stores as opposed to ones (like the VNs I bought from Jast) that are just independently installed apps.īetter question why do people care about the interest of corporations they have no control in Īlso launchers vary wildly in quality, e.g., Steam and have good ones but you get clunkers like GOG's Galaxy (thankfully still optional, I think?) and I haven't really heard Epic's to be especially great either. From what I hear the golden honeymoon period has worn off for password managers as well lately. People that don't use password managers are probably even more likely to have such disdain (since now you have to come up with and record yet another password). I still haven't played Uno because of this. Yeah, I think it's mostly account fatigue, especially when you have to register a separate account for what can be just 1 or 2 games that are exclusive to that store instead of Steam (or which make you go to the rigmarole of setting up an extra account for multiplayer when you already bought the game through Steam - some are good with integrating that to Steam but then you have ones like Ubisoft where you have to set up a full blown separate account. I think people just dislike maintaining multiple launchers. I've heard much similar hate for Origin and Battlenet. So yeah, PC-exclusive asset flips 100% instant copyright infringement without quality control. IMHO, Asset Flips are now just bootleg video games made mostly exclusively on PC that have zero quality control and therefore are the equivalent of unlicensed NES games. So therefore quality control on console indie games was far better than PC at the time, until Epic Games Store incorporated their own quality control inspired by console manufacturers licensing fees on Indie games by having more security to the launcher, and prohibiting all Asset Flips from their storefront. The then-current asset flip trend was what made most Indie game developers to start fleaing Steam at the time because console manufacturers like Nintendo, Microsoft & Sony required license fees for an indie game to be released on their systems which was more profitable than what Steam offered. IMHO, Epic Games Store currently has better copyright enforcement against asset flips to protect the security of indie game developers from low quality "pre-made asset" PC games than what Valve has on offer with their Steam service, so yeah Epic Games prohibits all asset flips from their storefront. It's kind of weird that Fortnite English Forum moved to Reddit for mysterious,unknown circumstances and reasons. Of course even of what if currently right now Jazz Jackrabbit 3D(longly awaited,so many years and time have passed)for instance,as an example it would be considered unofficial fangame project revival,homebrew,opensource,bootleg it would be wonderful if that would be digitally available on Epic Games Launcher Cyber Digital Storefront. *Sigh* There was still many things to discuss about reality events from in the past altered present and future(these days,nowadays back then and now-here's a proof above and below) times.etc. Something,something Sega Controversial Infamous Renaissance Era(I have mixed thoughts about it). How unfortunate that Unreal Tournament Forum got closed.
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